| Musket and pistol preview (without textures) | |
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Halperin
Posts : 54 Join date : 2010-03-03 Age : 30 Location : United States
| Subject: Musket and pistol preview (without textures) Fri Mar 12, 2010 6:03 pm | |
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Halperin
Posts : 54 Join date : 2010-03-03 Age : 30 Location : United States
| Subject: Re: Musket and pistol preview (without textures) Mon Mar 15, 2010 2:49 pm | |
| Anyone good with blender and/or Nifskope? | |
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Raradir Admin
Posts : 235 Join date : 2010-02-09 Age : 33 Location : United Kingdom
| Subject: Re: Musket and pistol preview (without textures) Sat Mar 20, 2010 9:24 am | |
| Ok so whats needing to be done, about this to get the player holding the Musket right and adding the textures, also what are we gonna do about the Pistol what animation to add to it? | |
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Halperin
Posts : 54 Join date : 2010-03-03 Age : 30 Location : United States
| Subject: Re: Musket and pistol preview (without textures) Sat Mar 20, 2010 9:53 am | |
| I don't know how to add the textures, but I'm sure it would be pretty simple for someone experience with blender or nifskope. About positioning the musket correctly- I'm not completely sure, but it could be done by changing the angle of the musket in blender. Right now the musket is saved with 0 degrees rotation on every axis, but I don't know how much to change it.
About the pistol- I'm not really sure what to do, but we might need an animator. | |
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Raradir Admin
Posts : 235 Join date : 2010-02-09 Age : 33 Location : United Kingdom
| Subject: Re: Musket and pistol preview (without textures) Sat Mar 20, 2010 10:01 am | |
| - Halperin wrote:
- I don't know how to add the textures, but I'm sure it would be pretty simple for someone experience with blender or nifskope. About positioning the musket correctly- I'm not completely sure, but it could be done by changing the angle of the musket in blender. Right now the musket is saved with 0 degrees rotation on every axis, but I don't know how much to change it.
About the pistol- I'm not really sure what to do, but we might need an animator. I'll go and ask on a few forums for someone | |
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Halperin
Posts : 54 Join date : 2010-03-03 Age : 30 Location : United States
| Subject: Re: Musket and pistol preview (without textures) Sat Mar 20, 2010 7:56 pm | |
| I actually see several problems with having the musket as a staff rather than with its own animation.
1. As a staff, when you shoot, you would lunge forward and down with the musket unrealistically 2. There would be no recoil 3. You wouldn't have to reload
I think it would just be better to make a separate animation for it if we want it to be quality. | |
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The hunter Head Writer
Posts : 57 Join date : 2010-02-12 Location : England
| Subject: Re: Musket and pistol preview (without textures) Sun Mar 21, 2010 4:07 am | |
| I know nothing about animation but counldnt this just then be tweeked for the pistol? | |
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Raradir Admin
Posts : 235 Join date : 2010-02-09 Age : 33 Location : United Kingdom
| Subject: Re: Musket and pistol preview (without textures) Sun Mar 21, 2010 5:23 am | |
| I also wanted a separate animation for both the pistol and Musket but when trying to find someone to do it, people said that it takes along time to do | |
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| Subject: Re: Musket and pistol preview (without textures) | |
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| Musket and pistol preview (without textures) | |
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